I hope you’re doing well! My name is Renil Mathew Felix, and I’m reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you. We’ve been following your work, and we’re particularly impressed by your project, "Shells" The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR. SnackR is an all-in-one platform where creators can share games, animations, and comics, and engage with a dedicated mobile-first audience. This is built by a team of folks who have been creators themselves and have faced the same problems that young creators like you do. Each feature and functionality is built while keeping the ‘Creator’ in mind. We're focused on giving creators control over their content and its reach, and we'd love for you to be part of this journey. While "Shells" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other game or project you think might be a great fit for SnackR as well. If you're interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat. Feel free to check us out in the meantime: Website: https://banzan.co/ Instagram: https://www.instagram.com/banzanstudios/ LinkedIn: https://www.linkedin.com/company/banzanstudios/ I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you: ~ https://www.instagram.com/p/DCVjW1LIM07/ Here's the actual app on Google Play. Let me know what you think! ~ https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en
Thanks. I was very particular about the palette. Thought as it was minimal colors were important. I did have arrow keys to move but they made the page scroll up and down so I changed to WASD.
The key (no pun intended, ha) there is the "preventDefault()" method; this stops the input from having an effect on the rest of the page after your game has intercepted it. So in the case of using the arrow keys, it will accept the arrow keys as inputs, but will then prevent them from scrolling the rest of the page while your canvas is in focus.
Looks good and plays smoothly. Things build up the more you collect, nice little idea.
I'd like to see some more 'juice' though, a little extra effect for collecting items or dying and something that really makes it feel like you're at the beach.
Also the arrow keys cause the screen to scroll on my laptop(both in the browser and downloaded versions, it's especially bad in my browser), you should add WASD controls.
Thanks for your feedback :) Didn't realise. I'll look at that straight away. Wanted to add in wave sounds but wasn't sure it was working. Will be something I revisit. Thanks again.
Oh, huh. A surprisingly compelling game considering the limitations. And unlike a lot of HTML5 games today, it runs just fine on older machines. Got 19 points on my second try.
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Dear Kenny Jay,
I hope you’re doing well! My name is Renil Mathew Felix, and I’m reaching out from Banzan Studios, the team behind SnackR—an exciting new platform that combines the best of TikTok, YouTube, and Patreon, specifically designed for creators like you. We’ve been following your work, and we’re particularly impressed by your project, "Shells" The creativity behind it caught our attention, and we believe it would resonate well with our growing audience on SnackR. SnackR is an all-in-one platform where creators can share games, animations, and comics, and engage with a dedicated mobile-first audience. This is built by a team of folks who have been creators themselves and have faced the same problems that young creators like you do. Each feature and functionality is built while keeping the ‘Creator’ in mind. We're focused on giving creators control over their content and its reach, and we'd love for you to be part of this journey. While "Shells" truly stood out to us, you’re not limited to submitting just that—we’d be thrilled to explore any other game or project you think might be a great fit for SnackR as well. If you're interested in learning more about how SnackR could benefit you and help you reach new audiences, I’d love to discuss this further. Please let me know if you’re available for a quick chat. Feel free to check us out in the meantime: Website: https://banzan.co/ Instagram: https://www.instagram.com/banzanstudios/ LinkedIn: https://www.linkedin.com/company/banzanstudios/ I’ll also share a short video showcasing what SnackR is all about—this will give you a better sense of how we’re creating a platform tailored for creators like you: ~ https://www.instagram.com/p/DCVjW1LIM07/ Here's the actual app on Google Play. Let me know what you think! ~ https://play.google.com/store/apps/details?id=app.web.banzan_snackr.twa&hl=en
Looking forward to hearing from you! :)
Best regards,
Renil Mathew Felix
Banzan Studios
It's simple but fun! I like the colors you've chosen--it's very attractive. Well done!
Suggestion: be able to move with the arrow keys.
Thanks. I was very particular about the palette. Thought as it was minimal colors were important. I did have arrow keys to move but they made the page scroll up and down so I changed to WASD.
It looks like your current "key down" code is as follows:
document.body.addEventListener("keydown", function(e) {
keys[e.keyCode] = true;
});
If you changed the above to something like the following, you'd be able to use arrow keys without scrolling the rest of the page:
document.addEventListener("keydown", function(e) {
keys[e.which] = true;
e.preventDefault();
});
The key (no pun intended, ha) there is the "preventDefault()" method; this stops the input from having an effect on the rest of the page after your game has intercepted it. So in the case of using the arrow keys, it will accept the arrow keys as inputs, but will then prevent them from scrolling the rest of the page while your canvas is in focus.
Hope that helps!
That's absolutely amazing advice. Hey why not both ;) I'll apply that fix later this evening. Thanks for you help.
I've added the arrows as well WASD. Works a treat thank you!
Happy to help! :)
Looks good and plays smoothly. Things build up the more you collect, nice little idea.
I'd like to see some more 'juice' though, a little extra effect for collecting items or dying and something that really makes it feel like you're at the beach.
Also the arrow keys cause the screen to scroll on my laptop(both in the browser and downloaded versions, it's especially bad in my browser), you should add WASD controls.
Thanks for your feedback :) Didn't realise. I'll look at that straight away. Wanted to add in wave sounds but wasn't sure it was working. Will be something I revisit. Thanks again.
Changed to WASD :-)
Oh, huh. A surprisingly compelling game considering the limitations. And unlike a lot of HTML5 games today, it runs just fine on older machines. Got 19 points on my second try.
That's great to know. Did you get the sound fx OK? Thanks for your kind words :)
All I hear is a little beep when I pick up a shell. Was there supposed to be more?
Oh no that's all. Minimal sound as well as minimal graphics.
nice game
Thank you :)